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Independent platform · 2026

Starlight X

An explorable universe of original art, music, browser games and interactive audiovisual experiments — conceived, art-directed and shipped as one connected product.

Client / context
Independent — personal studio project
My role
Concept, creative direction, brand, art and music; system design, integration, debugging, testing and publishing. The code was produced through an AI-assisted workflow that I directed, reviewed and assembled.
Disciplines
InteractiveWeb DevelopmentCreative Direction
Tools
WordPress, WooCommerce, JavaScript, Canvas / WebGL, Web Audio, PHP, AI-assisted development, Midjourney, Higgsfield
Starlight X home page: chrome STARLIGHT X wordmark inside a glowing portal ring, surrounded by floating art fragments and warp-speed star streaks

The brief I gave myself

Most artist sites are a storefront with a gallery attached. I wanted the opposite: a place that rewards wandering, where the art, the music and the code feel like one world — and where a print shop, a record label and a game arcade can live side by side without feeling bolted together.

Signal Walk: a first-person neon road leading toward a striped synthwave sun through a city of glowing particles
01Signal Walk — first-person generative worlds with reactive music.

What I built

A custom WordPress build with a cinematic home page, a live visitor globe that plots countries only (no personal data), a Lab wing of playable audiovisual pieces, a free browser game, a music section tied to Starlight X Records, and a WooCommerce shop for prints and apparel.

  • Hypercube — a six-layer downtempo track that lives inside a rotating tesseract; tap the ring to drop layers in, tap the core to mutate key and pattern.
  • Hypercube Studio — load a MIDI file and every part is re-voiced with synths; remix by touch, play over it with the keyboard, export the result as an MP3.
  • Signal Walk — an endless first-person walk through seventeen generated worlds with music that reacts to touch.
  • Shooter Z — a free browser survival game: 12 maps, a boss every fifth wave, playable on desktop and mobile.
Hypercube mix deck: a neon tesseract inside a segmented ring labeled lead, bass, arp, pads and keys, with BPM, key and layer readouts
02Hypercube — a 4D mix deck. Every layer is a sector of the ring.
Global Uplink: a dotted blue globe with labeled visitor signals by country and a ranked country list
03Global Uplink — live visitor map, countries only.

How it was made

I build with AI as an instrument, not an author. I write the concept and the system design, set the visual and interaction rules, generate and revise code in tight loops, then integrate, debug, test on real devices and publish. Every piece went through many rounds of refinement before it shipped. The concept, the decisions and the finished product are mine; much of the code was generated with AI under my direction.

Shooter Z mission select screen listing twelve maps beside a 3D zombie scene
04Shooter Z — free-to-play browser survival game.

Why it matters for your team

Starlight X is proof that I can carry an idea from a sentence to a live, working product — brand, content, interaction, performance and commerce — and keep it coherent across every touchpoint.

Next project → Texas Schools Health & Benefits Program